[epiar-devel] 0.3.0 Release Plans

Christopher Thielen chris at epiar.net
Mon Mar 8 14:05:39 PST 2010


I believe 0.3.0 was to still be a developer release, in which case, while the slowdown bit is heinous, people likely won't run it for 20 minutes, and those that will are going to be interested in hacking on it anyway.

I'd like to release 0.3.0 ASAP as well and make a very definitive, nothing-slips-this-time 0.4.0 release aimed at players.

What the TODO list honestly looks like is a 0.4.0 TODO list: web changes for players to interact, saved games, navigation screen, packages: everything you need to easily install the game and at least enjoy it's 2/5ths-finished nature.

What's fairly exciting to me, is with the addition of the things below, and some content, we'll be hitting more or less the feature set we maxed out at once before.

Also, I've been having some severe difficulties fitting my Epiar work into my schedule, and I know it's very taxing on the project, so I'd like to apologize and also state that I'm currently aiming to at least be around (in irc, coding) on Thursday evenings. I don't expect anybody to hold a schedule of course but I thought that information would be useful.

On Mar 8, 2010, at 12:42 PM, Matthew Zweig wrote:

> We've missed our 0.3.0 deadline by about three days now (03/06/10).
> 
> Here's our list of outstanding tickets:
> 
> === UI ===
> Implement Dropdown
> Implement GUI Frames (decorative)
> Implement Scrollbars
> 
> === Game Play ===
> Saved Games
> Hailing System
> Nav screen
> Asteroids
> Power Distribution
> 
> === Engine Tweak ===
> XML get/set should use proper XPath
> Finish physicsFS-like File class
> 
> === Web ===
> Implement user pages
> User comments on website
> 
> === Distribution ===
> Mac OS X Package
> 
> Looking at this list, is there anything that we _need_ for 0.3.0?
> Remember, the point of 0.3.0 was to give modders a starting point.
> 
> The only things that stand out to me are: the dropdown (#15), the Nav Screen (#52), the Mac OS X Package (#22).
> 
> The Saved Games and Velocity Tick problems are listed as critical.  Regarding Saved Games, what would we save?  The player doesn't have anything special right now (coming soon).  The Velocity Tick hasn't been causing me problems for a while now.
> 
>> From an earlier email, I listed the limitations of the current editor, but I think that they are acceptable for a t=0 implementation.
> 
> I'm leaning towards pushing the full list of 19 tickets off onto 0.4.0 and tagging and releasing 0.3.0 as source and binaries (except OS X).  Our outstanding tickets list will continue to grow as we continue to come up with ideas faster than we can implement them.
> 
> On the other hand, I have noticed severe game slowdowns as the clock time reaches 20 minutes though.  This is disturbing and I think might warrant postponing a non-programmer build until we get it resolved.
> 
> Thoughts?
> ~Matt Zweig
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