[epiar-devel] Automated windows builds arrive at last!
Димитър Станчев
plural at abv.bg
Sun Sep 11 14:28:45 PDT 2011
In the build yes, in the packaging no. I`ve added the dlls to the packaging script along with more verbose instructions. Hope they are understandable.
-Dido
-------- Оригинално писмо --------
От: Christopher Thielen
Относно: Re: [epiar-devel] Automated windows builds arrive at last!
До: epiar-devel at epiar.net
Изпратено на: Неделя, 2011, Септември 11 22:14:22 EEST
Not in the source. Whatever our "make dist" command turns out to be should be responsible for copying the dlls into an installer package. It's my understanding that cmake will download and configure any missing libraries as well.
On Sep 11, 2011, at 1:17 AM, Plamen Konstantinov wrote: I`ve put up some simple ones, cause I was in a hurry. Now I`ll structure them better. Do we include the dlls too?
-Dido
On 9/11/2011 6:39 AM, Christopher Thielen wrote: I liked the installer when I used it last but haven't seen it since. Can you write up instructions on how to use the script to generate the installer?
On Sep 10, 2011, at 1:09 PM, Димитър Станчев wrote: It seems maoserr made the last change March 2010. I`ve only updated one script with new source files for the IDE project files.
I use it, but only on windows. Let`s leave them for now. If we get a better way to package for those systems, these can be cleaned later.
So on to the point, tell me do you like the NSIS script and what else should the installer have.
-Dido
-------- Оригинално писмо --------
От: Christopher Thielen
Относно: Re: [epiar-devel] Automated windows builds arrive at last!
До: " epiar-devel at epiar.net "
Изпратено на: Събота, 2011, Септември 10 20:25:12 EEST
Who maintains the cmake stuff? Afaik, Matt & I use the GNU toolsets.
Sent from my iPhone
On Sep 10, 2011, at 4:50 AM, Димитър Станчев plural at abv.bg > wrote:
No, it doesn`t. It uses images form .\Epiar\Build\cmake\CMakeScripts\InstallResources\Win32.
I`ve moved the whole folder to \Epiar\Build\. There were Deb and Mac folders, are they needed by cmake? We could move them too.
-Dido
>-------- Оригинално писмо --------
>От: Matthew Zweig
>Относно: Re: [epiar-devel] Automated windows builds arrive at last!
>До: epiar-devel at epiar.net
>Изпратено на: Събота, 2011, Септември 10 02:57:53 EEST
>If the NSIS requires cmake then it should be in that directory. Otherwise we should move them. Perhaps /Build/NSIS or something?
>
>~Matt
>
>On Sep 9, 2011, at 2:09 PM, Димитър Станчев wrote:
>
>> No, It seems I forgot to commit it. Do you need it now? I can add a "choose user" install option.
>>
>> The install resources are in https://github.com/knowknowledge/Epiar/tree/master/Build/cmake/CMakeScripts/InstallResources . Should we move them or put the script in there?
>>
>> -Dido
>>
>> >-------- Оригинално писмо --------
>> >От: Christopher Thielen
>> >Относно: Re: [epiar-devel] Automated windows builds arrive at last!
>> >До: epiar-devel at epiar.net
>> >Изпратено на: Сряда, 2011, Септември 7 08:26:49 EEST
>>
>> >Is the NSIS configuration already in git? If not, can we add it to a
>> >sort of, dist/win32 section? (I think we call ours build/)
>> >
>> >On 09/06/2011 06:17 PM, Димитър Станчев wrote:
>> >> Which executable? The installer or the game? You can set plenty of
>> >> variables. Once we have the final 0.5.0, I`ll adjust the script.
>> >>
>> >> Right now everything from windows to the electrical cables may cause
>> >> problems in this machine so don`t take it serious. I`ll try the release
>> >> build when it`s up and tell you then.
>> >>
>> >> -Dido
>> >>
>> >> -------- Оригинално писмо --------
>> >> От: Christopher Thielen
>> >> Относно: Re: [epiar-devel] Automated windows builds arrive at last!
>> >> До: epiar-devel at epiar.net
>> >> Изпратено на: Вторник, 2011, Септември 6 22:34:04 EEST
>> >> Yeah, I think we'll use NSIS. I'll have to see how NSIS hints paths to
>> >> the executable.
>> >>
>> >> I do want to support older machines. How does Epiar run? Is it just not
>> >> smooth, or is it actually jittery? Any idea what the framerate is?
>> >>
>> >> On Sep 6, 2011, at 10:01 AM, Димитър Станчев wrote:
>> >>
>> >>> Don`t get frightened now.
>> >>> 1.6 GHz AMD Duron, 512 MB RAM, 32 MB video which is taken from my main
>> >>> RAM.
>> >>>
>> >>> I was only considering to define the requirements. It doesn`t mean
>> >>> it`ll have to run on all last-decade machines..
>> >>> That output looked ugly. We should do release builds for the final
>> >>> version.
>> >>>
>> >>> Not the save files, the folder with them. After all, they shouldn`t
>> >>> count as a resource.
>> >>>
>> >>> As for user rights, I think NSIS supports this, to choose if the user
>> >>> wants it installed for himself or for all users.
>> >>>
>> >>> -Dido
>> >>>
>> >>> >-------- Оригинално писмо --------
>> >>> >От: Christopher Thielen
>> >>> >Относно: Re: [epiar-devel] Automated windows builds arrive at last!
>> >>> >До: epiar-devel at epiar.net
>> >>> >Изпратено на: Понеделник, 2011, Септември 5 22:31:14 EEST
>> >>>
>> >>> >One idea I have for this is to respect if the player creates a "Saved
>> >>> >Games" (or maybe "Pilots"?) folder with epiar.exe - then Epiar will use
>> >>> >that, otherwise we'll default to our same behaviour. What do you think
>> >>> >of that?
>> >>> >
>> >>> >The reason we try to always write data to the Users folder is that its
>> >>> >possible to install Epiar system-wide on a multi-user system where
>> >>> >individual users won't have write access to Epiar's installation
>> >>> >directory. I believe this can even be set up on Windows if the
>> >>> >Administrator installs Epiar and a non-admin user plays it.
>> >>> >
>> >>> >On 09/05/2011 11:48 AM, Christopher Thielen wrote:
>> >>> >> Yea, I think XML logging is turned on. Not sure about debug symbols.
>> >>> >>
>> >>> >> What CPU speed, RAM and video card do you have? I've been developing
>> >>> >> Epiar on a middle-of-the-road 2007 machine and it runs alright. Not
>> >>> >> super fast but still around 30fps.
>> >>> >>
>> >>> >> You would like an option to store saves in the same directory as
>> >>> epiar.exe?
>> >>> >>
>> >>> >> Sent from my iPhone
>> >>> >>
>> >>> >> On Sep 5, 2011, at 2:52 AM, Димитър Станчев > wrote:
>> >>> >>
>> >>> >>> It also works on Windows XP SP3 without any crashes or errors as much
>> >>> >>> as I tested. But is this a debug build? It creates output files. Was
>> >>> >>> that intended? I`m not sure, is it from my machine, but it runs a
>> >>> >>> little slow. Which is a good reminder to put up the current system
>> >>> >>> requirements.
>> >>> >>>
>> >>> >>> Also I have a suggestion, to move the Definitions(saves?) folder to
>> >>> >>> the main directory. It`ll be more easy for users to backup their
>> >>> >>> saves. I know I do it a lot ;]
>> >>> >>>
>> >>> >>> -Dido
>> >>> >>>
>> >>> >>> >-------- Оригинално писмо --------
>> >>> >>> >От: Matthew Zweig
>> >>> >>> >Относно: Re: [epiar-devel] Automated windows builds arrive at last!
>> >>> >>> >До: epiar-devel at epiar.net
>> >>> >>> >Изпратено на: Понеделник, 2011, Септември 5 11:04:01 EEST
>> >>> >>>
>> >>> >>> >I've confirmed that it works on my new Win7 machine, but you seem to
>> >>> >>> have packaged your local changes along with this build: There's a
>> >>> >>> topher saved game, and a few changes to the map that I don't recall
>> >>> >>> seeing on git.
>> >>> >>> >
>> >>> >>> >This should be great for people that would be interesting in world
>> >>> >>> building and modding.
>> >>> >>> >
>> >>> >>> >Thanks!
>> >>> >>> >~Matt
>> >>> >>> >
>> >>> >>> >On Sep 5, 2011, at 12:05 AM, Christopher Thielen wrote:
>> >>> >>> >
>> >>> >>> >> It looks like I've worked the kinks out of the automated
>> >>> MinGW-based
>> >>> >>> >> Windows cross-compile. All this technobabble amounts to this:
>> >>> >>> >>
>> >>> >>> >> We can automate nightly builds of Windows binaries and probably
>> >>> script
>> >>> >>> >> the creation of the Windows releases.
>> >>> >>> >>
>> >>> >>> >> Before I get too happy about that prospect, would somebody mind
>> >>> >>> checking
>> >>> >>> >> the build for issues? It worked alright on my borrowed Windows 7
>> >>> >>> >> Enterprise machine.
>> >>> >>> >>
>> >>> >>> >> Download link:
>> >>> >>> >> http://epiar.net/files/misc/epiar-0.5.0.zip (~33 MB)
>> >>> >>> >>
>> >>> >>> >> Unless Matt changes his mind, I think we're going to start moving
>> >>> >>> >> aggressively toward a Epiar-0.5.0 release, with at least the
>> >>> following
>> >>> >>> >> platforms on board for binaries (if only because I know them):
>> >>> >>> >>
>> >>> >>> >> * Windows
>> >>> >>> >> * Mac OS X
>> >>> >>> >> * Fedora Linux (.rpm)
>> >>> >>> >> * Generic Linux (statically compiled, large download but good
>> >>> on most
>> >>> >>> >> * distros)
>> >>> >>> >>
>> >>> >>> >> Hopefully our friends can update the contributed builds (e.g.
>> >>> AmigaOS).
>> >>> >>> >>
>> >>> >>> >> Exciting!
>> >>> >>> >>
>> >>> >>> >> - Christopher Thielen
>> >>> >>> >>
>> >>> >>> >> _______________________________________________
>> >>> >>> >> epiar-devel mailing list
>> >>> >>> >> epiar-devel at epiar.net
>> >>> >>> >> http://epiar.net/mailman/listinfo/epiar-devel
>> >>> >>> >
>> >>> >>> >
>> >>> >>> >_______________________________________________
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>> >>> >>> >
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>> >>> >>
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