Roadmap

Milestone: 0.6.0

No date set

25%

Number of tickets:
closed:
14
active:
43
Total:
57
  • Save game bug fixes
  • Jump game changes
  • OpenGL effects
  • Shield effects + HUD live updating
  • AI balance / pirate bug
  • In-game menu usage vs. main menu usage

(Previous list)

  • GNU gettext support
  • Website comments/logins/posting (mirrors on epiar-announce)
  • Nav map
  • Summary screen on landing dialog (clean up landing dialog)
  • Mission expansion: additional helpers, dependencies, probability of appearing
  • AI expansion: make it easier to define/utilize AI classes
  • Ideate on improving "the first 5 minutes": newbies should know what to do, how to do it, offering help if necessary
  • OpenGL clean up: screenshot functionality, menu transition graphic, motion blur, camera shaking
  • Better music & sound effects
  • No poorly scaled artwork (mostly (entirely?) a landing dialog cleanup)
  • Enable "mission packing" (as zip files perhaps?)
  • Ubuntu maintainer
  • Check server for updates (?)
  • Only use ships that we have full graphics for (pretty, front/back)
  • Clean up and expand player info
  • HUD clean up (some elements should be larger, simpler, shield status should reflect the model you own, etc.)
  • Gate/jump animation
  • Hailing dialog
  • Minor AI improvements (don't kill a brand new player!)

(from 0.5.0 milestone)

  • Major Focus: Cleaning, Polishing, Rounding Out
  • At least 45 planets
  • At least 15 upgrades (8 weapons, 4 defense, 3 special)
  • Epiar & Editor tutorials
  • Check server for updates
  • Binary packages should have installation programs
  • Mission system (scriptable using Lua)
  • UI cleanup, general polish

Milestone: 0.7.0

No date set

  • GNU gettext support with translations into at least English and German, if possible Spanish as well and any other language with volunteers
  • Clean up?
  • Any needed refactoring?
  • Major bug hunting?
  • Things we haven't thought of yet?

Milestone: 0.8.0

No date set

  • All major systems, components must be implemented by 0.8.0 in order for adequate testing and expansion by 1.0
  • Beginnings of Alliance AI, working Economy

Milestone: 0.9.0

No date set

  • Gearing up for release 1.0
  • Alliances should be able to conquer each other. Full support for reputations.
  • Balanced gameplay.

Milestone: 1.0

No date set

0%

Number of tickets:
closed:
0
active:
1
Total:
1
  • Original game vision completed, stable & well-documented/supported

Milestone: 2.0

No date set

  • Ability to check for updates online and automatically apply patches, ala Firefox.
  • Planet bars will be chat rooms, connected online via epiar.net
  • Players can log in with free epiar.net accounts and see each other, battle, and generally play in the same online universe
  • Graphics and sound should begin to be of commercial quality. We should really push hard to find good designers and artists if we haven't found them already.
Note: See TracRoadmap for help on using the roadmap.