Ticket #130 (assigned enhancement)
Sound effects when missions are completed
|Reported by:||knowknowledge||Owned by:||nutomic|
The player needs more feedback to know when they have failed or passed a mission. The text of the mission might be interesting, but a nice rewarding *ding* or depressing *bonk* noise could make Missions more interesting.
This should be implemented in the C++ side so that it WILL happen when a mission completes. Mission specific Lua scripts may not always include little things like "User interaction".