Ticket #144 (closed enhancement: fixed)
Navigation Map position and zoom should be persistant
| Reported by: | knowknowledge | Owned by: | |
|---|---|---|---|
| Priority: | major | Milestone: | 0.6.0 |
| Component: | HUD | Version: | |
| Keywords: | Navigation | Cc: |
Description
The current Map widget is created from scratch each time it is opened. This means that the state of the map (Pan/Zoom?) is lost each time it is closed.
I would prefer not to implement this as static variables.
Perhaps the Map Widget doesn't get destroyed somehow?
Change History
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Persist the map scale by using a state variable in the Simulation.
Do not zoom the map's pan because then it will not follow the player's movements.