Ticket #92 (closed enhancement: fixed)

Opened 3 years ago

Last modified 2 years ago

AI don't respond to being attacked

Reported by: chris Owned by: james
Priority: blocker Milestone: 0.5.0
Component: AI Version:
Keywords: Cc:

Description

The AI just let you hit them. They need to have an annoyance/aggressive factor and if you hit them more than just a minor accident, they should perhaps fire back and maybe even respond by stopping the battle if you stop the battle, all based on certain variables.

Change History

comment:1 Changed 3 years ago by chris

  • Component changed from Source to AI

comment:2 Changed 3 years ago by james

  • Owner set to james
  • Status changed from new to assigned

comment:3 Changed 3 years ago by rikus

  • Owner changed from james to rikus

Implemented basic attack provocation Nov 14, 2010 -- would like to make AI provocation more elaborate, tied into personalities, alliances, and memory of previous incidents

comment:4 Changed 3 years ago by james

  • Owner changed from rikus to james
  • Status changed from assigned to accepted

comment:5 Changed 3 years ago by chris

I saw a notice that this was changed back to james and to look for comments but I don't see them here. It's not too much of a worry here but for the public record, what happened with this ticket?

comment:6 Changed 3 years ago by rikus

Chris-- this is the ticket I asked about a while back. At the time we thought it was inactive and that I could take it over, but it turns out that was not true. Not a big problem -- I reverted my changes, which were not very long anyway.

comment:7 Changed 2 years ago by knowknowledge

  • Priority changed from major to blocker

This feature is really important to making Epiar a fun game. Please push any changes that you have. If you're unable to work on this bug, let us know.

comment:8 Changed 2 years ago by knowknowledge

  • Status changed from accepted to closed
  • Resolution set to fixed

This feature has been implemented. Thanks James.

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