Ticket #92 (closed enhancement: fixed)
AI don't respond to being attacked
| Reported by: | chris | Owned by: | james |
|---|---|---|---|
| Priority: | blocker | Milestone: | 0.5.0 |
| Component: | AI | Version: | |
| Keywords: | Cc: |
Description
The AI just let you hit them. They need to have an annoyance/aggressive factor and if you hit them more than just a minor accident, they should perhaps fire back and maybe even respond by stopping the battle if you stop the battle, all based on certain variables.
Change History
comment:3 Changed 3 years ago by rikus
- Owner changed from james to rikus
Implemented basic attack provocation Nov 14, 2010 -- would like to make AI provocation more elaborate, tied into personalities, alliances, and memory of previous incidents
comment:4 Changed 3 years ago by james
- Owner changed from rikus to james
- Status changed from assigned to accepted
comment:5 Changed 3 years ago by chris
I saw a notice that this was changed back to james and to look for comments but I don't see them here. It's not too much of a worry here but for the public record, what happened with this ticket?
comment:6 Changed 3 years ago by rikus
Chris-- this is the ticket I asked about a while back. At the time we thought it was inactive and that I could take it over, but it turns out that was not true. Not a big problem -- I reverted my changes, which were not very long anyway.