Changes between Version 2 and Version 3 of MissionLifetime


Ignore:
Timestamp:
09/08/11 19:33:41 (21 months ago)
Author:
knowknowledge
Comment:

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  • MissionLifetime

    v2 v3  
    4545Every tick after this, the player will check if that mission has completed by calling it's Update function.  If the Mission has completed, then the Mission object on the heap is deleted.  The Mission destructor should destroy the missionTable by removing it from Lua's global registry. 
    4646 
     47=== Aborting === 
     48 
     49The player can also choose to abort a mission.  This calls: 
     50{{{ 
     51     PLAYER:RejectMission( "The Mission's Name" ) 
     52}}} 
     53 
    4754== Saving and Loading == 
    4855