Changes between Version 2 and Version 3 of MissionLifetime
- Timestamp:
- 09/08/11 19:33:41 (21 months ago)
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MissionLifetime
v2 v3 45 45 Every tick after this, the player will check if that mission has completed by calling it's Update function. If the Mission has completed, then the Mission object on the heap is deleted. The Mission destructor should destroy the missionTable by removing it from Lua's global registry. 46 46 47 === Aborting === 48 49 The player can also choose to abort a mission. This calls: 50 {{{ 51 PLAYER:RejectMission( "The Mission's Name" ) 52 }}} 53 47 54 == Saving and Loading == 48 55